Ring Flight Mac OS

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Last year I began fiddling around with a program called A-OK! The Wings of Mercury, a computer program written by Joe Nastasi that completely simulates a Mercury space mission from the 1960s. Nastasi realized that today's computers are sufficiently advanced that they can replicate not only the interior of a Mercury capsule and simulate its flight in video-game quality detail, they can also simulate the entire Mission Control Center.

If you would rather go directly to the app page for your device, use one of the links below for your operating system: Android; iOS; Note: The Ring app is no longer supported on the Windows 10 mobile device platform. Ring Desktop App Update. Ring Windows and Mac and desktop apps are no longer receiving updates for new devices and features. Microsoft Flight Simulator Mac OS X can be downloaded from the button below and played on any macOS computer. We already played it and our verdict is outstanding. Microsoft Flight Simulator for macOS is one of the most good looking and complex games we ever played. The Azure AI is introduced for the first time in a flight simulator game.

A restricted-feature version is available for download. Paying the registration fee gets you a code to enable the missing features, which include networking a room full of Macs together as a mission control center.

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Installation is straightforward. The program runs on both OS 9 and OS X. System requirements are fairly moderate – you need a G3 (333 MHz for OS 9, 600 MHz for OS X, OS X 10.7 and newer not supported) and you must have a video card that handles QuickTime RAVE (OS 9) or OpenGL (OS X).

I've run the program on both OSes, and it works identically. A faster processor helps, but it ran reasonably well on a 300 MHz Beige Power Mac G3 tower – well enough for me to use it as my primary machine for the simulation at school. Even though it was a bit under the recommended requirements on the website, it ran well.

On a 1 GHz TiBook it was extremely smooth in animation, although there was a small problem with the 3D rendering leaving an artifact above the rocket in flight when your point of view was below the plane of the rocket (from underneath, the screen shows a vertical bar above the rocket).

Aside from that, the program runs great, the documentation is excellent (although I have some suggestions noted below), and the simulation is fun. If you have the slightest interest in the history of space flight, simulation, applied physics, or rocketry, you will love this program. Try it out, pay for it, use it. We purchased the site license from some grant funds we used to develop curriculum for our space academy courses.

The program essentially recreates the interior of a Mercury space capsule, down to the last switch. Just to give you a comparison, here is a screen shot of the primary control panel.

For comparison, here is a screen shot of a Mercury capsule mockup exhibited at the Chabot Space center in Oakland, California this month:

Can you spot the missing indicator instrument? My students have to describe the differences between these two pictures as part of an assignment.

The question that remains for me as an educator is what do you do with this software? Do you just turn kids loose on it or do something organized?

If you run the simulator as is, there's not a lot for students sitting at the Mission Control Center consoles to do. That's not a flaw in the program; it's just the nature of working at Mission Control.

Your job at Mission Control in this simulation, if you were to do the job right, would be to call for holds as necessary before launch; abort if conditions warrant; report on values of such things as fuel supply and blood pressure according to your schedule or if asked.

Space Camp in Huntsville, Alabama, solves this problem by carefully scripting a launch. When you attend Space Camp (and they have versions for teachers, adults, and whole families) you get a binder with step-by-step instructions and words to read for each person. There's not much decision-making involved, but then you only get a couple of days to prepare for the simulated mission.

A-OK could benefit from a scripted manual for beginners that not only tells what buttons to push but what to say along the way.

Here is what my classes did this year, because I did not have time to write such a scripted manual.

First, I ran the simulator in automatic mode for a sub-orbital flight. As the program displayed on my projector screen, I talked students through the terms on a vocabulary puzzle I provided for them. They learned BECO (Booster Engine Cut Off), the name of the first American in space (Alan Shepherd), and the name of the base of the capsule (the heat shield).

After that, I gave them a packet that asked them to fill in the steps of a launch according to the timeline provided in the program's help files, estimate the model rocket engine code that a Mercury Redstone would be rated, and guess what stations are which in a photograph of Mercury Mission Control based on the Mission Control Center simulator.

Catalyst (itch) mac os. While most of the class worked on the packets, I had volunteers attempt to run through the simulation manually. That worked well, although there were a few buttons and switches that we couldn't find or were not labeled as they appeared in the checklist (oddly enough, we could not find the Abort Handle in step one), and twice students pulled out the oxygen snorkel while trying to see if it was in the proper position during a countdown – and then discovered it wouldn't go back in.

Eventually I changed the setup to give a little more realism by connecting an old joystick to the computer for maneuvering thruster control (which worked once I got the settings figured out for my stick – they were conflicting with the mouse when the Finder was running).

I installed two extra video cards in the PCI slots of the Beige G3 and ran three monitors – one for the astronaut, one with the clock (for me), and one with the external view and view through the window (for the class). Performance took a hit, but not so much that we couldn't enjoy the simulation. And this was on a machine below the minimum system requirements. Pretty impressive for a REALbasic application.

I learned enough this year that we may take things a step further next year and hold astronaut applications and plan a mission from start to finish (I'll supply the freeze-dried astronaut ice cream for the in-flight snack).

We could have done a little more with it if I had started earlier. There's a lot of physics and math buried in here – projectile motion, Newton's Laws, orbital mechanics, ellipses, speed-distance-time problems, logistics, nutrition, and more.

Overall, I think this is a great package and plan to use it in the future. Even though it didn't quite capture the attention of that girl in the back who just talks constantly and does makeup when she's not talking, everyone else enjoyed it (especially when we crashed).

Keywords: #spaceflight #spaceflightsimulator #simulation #mercury #maclabreport

Short link: http://goo.gl/UJwLXf

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Under Steve Jobs leadership, Apple reversed its slide into mediocrity and now is one of the most profitable companies on the planet. Many PC owners have made the switch to the Mac platform.

But what about all the great Windows-based programs like Microsoft Flight Simulator X? You love FSX, and you are a Mac owner. What do you do now?

Don't worry, captain! The good news is there are several ways to run FSX on Mac OS X.

Boot Camp

FSX will run on your Mac if it is fitted with an Intel processor. A simple solution is to add Boot Camp and any of these Windows operating systems installed after setting up Boot Camp:

  • Windows XP with SP1 or higher
  • Windows Vista
  • Windows 7

Boot Camp is software with 'multi-boot' capability. It is part of the Apple OS X operating system and lets you run Windows programs on Macs that have Intel architecture. https://mixrt-chicasino-online-games-casino-free-real.peatix.com.


Boot Camp, Macs Can do Windows too

You have to partition your hard drive to make it work. However, the task is relatively painless using the Boot Camp Assistant which will guide you through the whole procedure. You will install Windows device drivers and the Windows Control Panel in the process.

Currently Apple requires OS X systems to have:

  • Optical drive (optional)
  • Blank CDs or USBs for the Windows drivers (again, optional)
  • 16 GB of open HD space for 32-bit Windows or 20 GB for 64-bit Windows.
  • Windows 7 Home Premium, Professional, or Ultimate (32-bit and 64-bit editions) install disks or install images
  • Intel-Based Mac

You can boot up in either Apple or Windows mode. Boot Camp is a great way to run FSX because it boots straight into Windows. Essentially, you are running a Windows machine when in this mode.

The main consideration is having enough power and memory. Running FSX on full settings on Windows takes a lot of power as it is. Now you are adding Boot Camp in the mix. That means you really should have a beefy Mac with plenty of RAM.

There are some other things to consider when using Boot Camp. Make sure you have an effective antivirus program. Untitled glue game mac os. Also, you need a lot of extra room on the hard drive for aircraft and other add-ons. It will fill up faster than you think.

The advantages of Boot Camp include:

  • It comes free with OS X 10.6 or above.
  • Good performance running Windows programs.
  • Simple and quick to install.

Boot Camp disadvantages include:

  • You need to boot the system into your operating system of choice. You cannot switch 'on the fly.'
  • There is no simple way to share files across the different operating systems.
  • Backups are more laborious because you need to run a separate session for each side

You can begin the set-up of Boot Camp quite easily:

  1. Click on the spotlight feature on the top of your Mac OS X desktop - the icon looks like a magnifying glass (the search feature), like this:
  2. Search for 'Boot Camp' and click on the 'Top Hit' called 'Boot Camp Assistant':
  3. Follow the simple installation and configuration screen which will guide you through the set-up process:

Parallels

Parallels Desktop for Mac is a proven solution for running Windows programs on a Mac.

In fact, well-known tech writer Walt Mossberg recently wrote in the Walt Street Journal, 'Parallels 8 does a fine job of running Windows on a Mac, especially Windows 8. It doesn't emulate every feature, like those taking advantage of a touch screen—which the Mac lacks. But it makes Windows 8 work on a Mac pretty much like it works on a standard Windows PC that you'd upgrade to Windows 8.'

Parallels can run Windows and Mac programs in tandem because it builds a 'virtual machine,' essentially a Windows machine inside a Mac. This is different from Boot Camp's approach. Boot Camp hands the Mac system completely over to Windows. You can only run one operating system at a time, and must reboot to access them.

Some users report that Parallels does not run FSX as well as Boot Camp. User 'K1PC' wrote on the Parallels forum (forum.parallels.com) that, 'FSX is the really the only thing I use in Parallels, I don't have to do any further upgrades. (But) I get much better performance when I boot into Windows (in Boot Camp) . and, I have better use of my monitors.'


Running FSX in a Parallels Virtual Machine on OS X

Still, Macworld found that FSX runs well on Parallels. A 2011 review of Parallels Desktop 7 said,

Overall, I was amazed at the performance I saw. Parallels can provide up to 1GB of video RAM, which means that even some newer games with large texture sizes will run reasonably well; I was able to play the demo of Hard Reset, an intensive first person shooter, at decent (though not great) frame rates. Older games, such as Microsoft's Flight Simulator X and Crysis, ran very nicely, with smooth graphics and audio. Even the demo of Call of Duty 4, which ran but with jerky-slow frame rates when I last tested it with Parallels 5, is now playable.

Another concern with FSX is using peripherals like joysticks and rudders. In the Macworld review they addressed the issue:

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While testing the games, I was also able to test Parallels' support for USB peripherals, which turns out to be quite good. I used a Bluetooth mouse, a Saitek flight stick, a generic gamepad, and a Logitech Momo force feedback wheel and pedal set, all of which worked fine. The only exception was that the force feedback in the wheel isn't active within the virtual machine. When you connect a USB device, Parallels provides a nice visual dialog box for selecting how it should be assigned, and whether that assignment is permanent or temporary.

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While testing the games, I was also able to test Parallels' support for USB peripherals, which turns out to be quite good. I used a Bluetooth mouse, a Saitek flight stick, a generic gamepad, and a Logitech Momo force feedback wheel and pedal set, all of which worked fine. The only exception was that the force feedback in the wheel isn't active within the virtual machine. When you connect a USB device, Parallels provides a nice visual dialog box for selecting how it should be assigned, and whether that assignment is permanent or temporary.

Parallels multiple view modes include:

  • Window – Run Windows in a completely separate window.
  • Coherence – Operate Windows and Mac side-by-side like they were blended together.
  • Full Screen – Forgo the Mac interface for the familiarity of a Windows desktop.
  • Modality – Use transparent windows to see all the action at once.

Parallels allows you to drag and drop files in between Mac and Windows smoothly. You can launch Windows programs from the Mac dock. Most Macs will run windows including iMac, MacBook Pro and MacBook Air. You can download Parallels from their website. To run the program you have to enter a key. After that you can run any Windows program.

You can grab Parallels directly from the Parallels website here.

VMWare Fusion

VMWare's Fusion takes a similar approach as Parallels. You do not need to reboot to change operating systems. You can launch Windows programs like FSX just as you would a Mac application, using Mac shortcuts and gestures as well.

A great feature is the ability to run Windows programs on one screen, or across two or more screens. In 'Unity view,' you can run FSX without seeing Windows at all.


VMWare Fusion running Windows in OS X

Build the oasis: city mac os. What if you've already installed Boot Camp and want to give Fusion a try? Fusion will run FSX and your Mac stuff straight from your current Boot Camp partition.

Early in 2012, Fusion 4 was selected over Parallels by Macworld as the best way to run Windows programs on a Mac. It beat Parallels in 9 out of 11 performance benchmarks. Macworld also found Fusion easier to install and operate.

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Here is Walt Mossberg's take on Fusion:

In my reviews of the last couple of editions of Parallels and Fusion, I've found Parallels, which claims about 70% of the Windows-on-Mac market, superior. I'm sticking with that conclusion. I found Parallels faster at every common task, like starting and restarting Windows, and resuming Windows from a suspended state.

What if you don't have the latest and greatest hardware and software? It seems even older versions of Fusion work well with FSX. A few years ago, Rob Griffiths of Macworld fired up a copy of FSX running on Fusion 3 and Windows 7 running on a 2008 iMac sporting an ATI Radion 2600. To make it extra challenging, he ran Screenflow at the same time to grab a screen capture. The result is a surprisingly smooth graphics performance. (Rob's flying skills leave a little to be desired, however.) Here is the video: https://www.youtube.com/watch?v=8V92Qba865U

Not everyone agrees. Over at the a2simulations forum (a2simulations.com) user 'Tigerclaw' lamented, 'I use VMware Fusion for a 'Virtual PC' and run this machine as a Mac and a PC at the same time, but you can't run FSX that way, it's too demanding.'

You can grab your copy of VMWare Fusion over at their website here.

VirtualBox

Another option for technically oriented users is Virtualbox, part of Oracle's group of virtualization programs. It was originally developed by innotek as an x86 program. Sun Microsystems bought innotek in 2008, and Oracle bought Sun in 2009.

Virtualbox was made not just for Macs. It can run on multiple operation systems including Windows Linux and OS/2.


Running VirtualBox on OS X

For Mac OS X it allows unlimited virtualization sessions. Unfortunately, Virtualbox so far does not stack up as well as Parallels and Fusion. A Macworld review found that, 'In 3D Windows performance, VirtualBox also lags its competition. While there is some basic DirectX support, there's only minimal support for the Aero interface in Windows. I wasn't able to get any of my three test games (Half Life 2, Call of Duty 4, Flight Sim X) to run. You may have more success with older games, but anything relatively new will probably not work in VirtualBox.'

Still, Virtualbox is free software. It is available as Open Source Software working under the guidelines and terms of the GNU General Public License (GPL) version 2.

Unlike some open source projects, it is not a stagnant effort. It is actively being developed. There have been a number of releases, expanded features, and new platforms added. It has the double benefit of open source innovation, and the backing of a huge software company.

If you have the tech chops and like working with open source software, give it a whirl and see how it works for you. Disturbia mac os. Just be realistic in your expectations.

Underground Tweaks

A small cadre of FSX fanatics have come up with some tweaks to make FSX perform faster and cleaner, even on medium power Macs.


Tweaking FSX config settings

Now, changing these settings is not really recommended unless you really know what you are doing, and we can't be responsible if something goes haywire. You could even harm your computer so any changes you make are at your own risk. With that caveat, the tweaks and tips can be found on our page here.

Steve White wrote some suggestions at the Flight Sim Network to help the 'tweaking' process. He said to use the same aircraft when making tweaks because it is much easier to judge performance changes. Also, use an aircraft that ships with the program. Some add-on aircraft can be a little wonky, and will affect the performance evaluation.

Plenty of Power

Probably the best advice is to make sure your Mac has plenty of juice. Realistically, FSX needs a powerful computer when it is running in its native Windows. Microsoft lists some of the basic Windows system requirements as:

  • Computer processor - 2.0 gigahertz (GHz) or more
  • Memory - 1 gigabyte (GB) or more of RAM
  • Hard disk space - 4 gigabytes (GB) available hard disk space
  • Video card - DirectX 9 (or later version)-compatible video card
  • 128 MB or more video RAM, Shader Model 1.1 or later version
  • DVD drive - 32x speed

To get the most out of FSX, however, you will need more firepower than these specs, especially if you are going to be running it inside of a current OS X session. 4 GB of RAM is a good place to start. And you'll need plenty of hard disk space.

Similarly, running FSX in Parallels or Fusion on top of the OS X is a tall order. Try to pack as much RAM as possible into the Mac, preferably anywhere from 4GB to 8GB, or more. Get a large hard disk and plenty of processing power.

Should you tweak the configuration files to make it run better? It sounds simple, but if something goes wrong you could botch up some software, or even worse fry your computer. It's better to opt for more powerful hardware than freezing up the whole system.

Video of FSX Running on a Mac

The video below was created running FSX on a Mac by using Parallels. It gives you an idea of what can be achieved.

Multiple Options

Whether you choose Boot Camp, Parallels or VMWare Fusion, the good news is you have plenty of options. You may want to start with Boot Camp and test how your system reacts. With good results, consider adding Parallels or Fusion to up the ante.

Keep in mind that FSX is a graphics intensive game. It is leaps and bounds more immersive than Flight Simulator 2004. But impressive graphics come at a price. You should invest in as much hardware power as your budget allows.


Apple iMac running FSX

This advice is even more applicable if you plan on running other Windows programs at the same time as FSX. For example, concurrent screen capture programs can slow things down unless your system has the horsepower to keep everything running smoothly.

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As an example, here is Walt Mossberg again, sharing his experience with less powerful systems, 'I did find one major downside to using Windows 8 on a Mac. While it worked like a breeze on my relatively new MacBook Air, both Windows 8 under Parallels, and Mac programs running simultaneously, suffered delays when I tried them on an older iMac.'

Before you go ahead and buy a full copy of FSX why not download the demo and test it out? Also, we have a full review of the Steam Edition here. And don't forget, once you are flying and enjoying the default scenery/aircraft, be sure to expand your experience with the thousands of free add-ons (you don't even need to register) we have in the file library here.

Crank up the power and you'll be enjoying FSX on your Mac with no problems.

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Post your experiences and comments below, we'd love to hear them!





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